
It is greenish-grey in colour, rather than brown like the classic Doom version. This could explain why their armor is carapace-like, along with the size-difference between both games (the 2016 version appears shorter in height).The Mancubus (plural: Mancubi) is one of the few Doom 3 monsters that remain faithful to their original designs, albeit a little. The Mancubi encountered on Mars were likey the larval stage of this demon.
#Doom 3 mancubus series

In Brutal Doom, Mancubi fireballs can deal small radius damage upon close impact, like rockets.The Mancubus can be used by level designers to trigger Tag 666 in MAP07 of any Doom II-based or Final Doom-based megawad (sectors assigned this tag will lower when all Mancubi on the level are killed).In a ZDoom-based source port, if the player is killed by a Mancubus (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: " was squashed by a Mancubus".The Mancubus also shares its presence sound clips with the Zombieman.The Mancubus, like the Arch-vile and the Pain Elemental, are the only monsters who has its own unique pain sound clips in this case, the Mancubus makes a low grunt in its pain state.The Mancubus, along with the Demon, Spiderdemon, and Cyberdemon, are the only monsters whose dying sound clips includes noise other than the monsters' vocals in this case, there is an audible gurgling as its blood pours out.Manducus is also the Latin word for glutton (the syllable man- is also the beginning of the Latin word mancus, meaning "maimed" or "with a crippled or missing limb", alluding to the fact that the monster has flamethrowers instead of arms). A fitting explanation for the name of the monster seems to be a bastardized combination of the termination of the medieval demon names succubus and incubus preceded by the syllable man-, possibly refering to the Latin verb manducāre, which means "to chew" or "to devour".The Mancubus's face is very similar to that found in the megasphere.The extra nipples are not really distinguishable in the in-game representation, where only the upper "normal" ones are seen, although their intended locations can still be seen.


The latex model of the monster used as a base for the sprite, seen here, has three pairs of nipples.
