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Tera rising game
Tera rising game










tera rising game

It's why I played the game on and off for so long. Everyone knows it, and it's what keeps so many people playing the game. The only area in which TERA: Rising exceeds is its combat. It has a sort of Monster Hunter-feel, though less tight and rewarding. In a game that has: a half-baked crafting system that is easy to level and useless outside of crafting endgame equipment, a community more focused on being kawaii and ERPing in private than doing anything else, and literally nothing to do but grind is it worth it?ĭespite the complaints that you can't move while using skills, the combat is still fun. But is it nice enough to suffer through the rest? You will be grinding for enchantment fodder for weeks. The enigma and spellbind process goes hand in hand with this, and is similarly fucking expensive. Grind Nexus and Temple of Temerity until you have the gear to get you into more difficult dungeons, which you then grind until you get all the way up to Queen's.Īnd that's not all! I hope you're ready, because once you have your gear it's time for you to grind up gear and masterwork (or refined) alkahests to use as enchantment fodder.Buy the Victor's armor set and grind battlegrounds until you can get the Fraywind set, after which it's time for you to grind for the mats to make your Visionmaker.You do this ad infinitum until you hit level 60, and then you have two things to do: You go where it tells you, you kill the mobs with exclamation points over their heads, and you leave. Most players don't complain about the massive quest grind because they don't have to think about what they have to do. Why am I killing level 30 to 45 BAMs for an endgame daily? Every day?īeing spoon fed where you have to go streamlines what is otherwise an irritating, boring process. I'm not looking for some sort of emotional attachment to the quests, but some sort of variety. A little bit of variety would be nice, but even when it comes down to dailies things are fairly straightforward. While quests are plentiful, their lack of general variety just boils down to players killing X amount of mobs repeatedly, all the way to 60. The quests give you enough to kill to level, every time: But this is quest-grinding, a beloved MMO mechanic that TERA pulls off terribly. You see, when you play the game and want to hit level cap, you will in fact claim there is no grind. There is literally nothing else to do in TERA but grind.

tera rising game

You play to level, and you level to hit a gear grind. Aside from a few moments where you go "Holy shit, that thing is huge!" or "Well that's a pretty view," there is nothing that really captures you. I would dare to say that there is no " TERA experience".

#Tera rising game full

There is no involved world or story to get involved with, no bustling community full of helpful and friendly people (my community optimism was quickly murdered with Rising). What you see is what you get: Pretty visuals, a decent combat system, and nothing else. There are not a lot of facets of the game, and despite its 3D visuals the TERA experience is very 2D in that it is flat. As it stands, I don't particularly hate it - but En Masse Entertainment isn't getting my money anymore and I've been logged off long enough for my guild to kick me. I've gone through periods of loving and hating the game.

tera rising game

There's a lot to say on the topic of TERA, and not all of it is all that interesting. Now that the gods were gone the seven races Amani, Barakas, Castanics, Elin, High Elves, Humans, and Poporis must band together to fend off a new enemy.Ī metallic race from the underworld called Argons their goal is to take over Tera and wake the titans to end their dreams and destroy Tera.If you wanted to skip the rest and just take the above as the review, that is fine. Some-like the Sikandari, and most of the Giants-were wiped out but others rose from the wars such as the Barakas and Castanics. The mortal races didn’t escape unscathed. The mortals were forced into the divine wars of the gods, which eventually left the gods dead, imprisoned, or otherwise diminished. Shara dreamed of sly Sikandari, dark Gulas and Vampires, fierce Wendigos, strange Faeries, and serpentine Nagas. The first beings to call Tera home were twelve godlike beings dreamt up by the titans, but it wasn’t long before the gods started fighting.Īs the dream continued new creatures took place called mortals, they were less powerful but far more numerous.Īrun dreamed of ambitious Elves, clever Humans, honor bound Amani, powerful Giants, scheming Devas, and mischievous Poporis. Dream of a world that took form on their backs known as Tera. We estimate that TERA had approximately 1.4m players total.Ībout a millennia ago two omnipotent titans Arun and Shara entered into formless voids and for reasons we can only guess, fell asleep.












Tera rising game